07 May 2014

Renaissance Weaponry

These are charts of standard weapons (excluding firearms) for my Old School Renaissance swashbuckling game of the actual or imagined Renaissance (for use with Basic/Expert D&D, Labyrinth Lord, or any compatible game). The first chart is arranged in order of ascending weapon damage; the second chart is arranged alphabetically. The third is a table for random weapon generation. Additional weapons that may be less common to the genre may be found in Variable Weapon Damage at my other OSR Web log.

Firearms will be detailed in a separate article.


Variable Weapon Damage

Damage/Weapon Type

1d4 - Dagger
1d4 - Rock
1d4 - Torch
1d6 - Arrow (Bow)
1d6 - Bolt (Crossbow)
1d6 - Club
1d6 - Dirk
1d6 - Hatchet
1d6 - Mace
1d6 - Quarterstaff
1d8 - Axe
1d8 - Morning Star
1d8 - Scimitar
1d8 - Spear
1d8 - Sword
1d8 - War Hammer
1d10 - Lance
1d10 - Pike
1d12 - Pole Arm
1d12 - Two-Handed Sword


Variable Weapon Damage

Damage/Weapon Type

1d6 - Arrow (Bow)
1d8 - Axe
1d6 - Bolt (Crossbow)
1d6 - Club
1d4 - Dagger
1d6 - Dirk
1d8 - Hammer, War
1d6 - Hatchet
1d10 - Lance
1d6 - Mace
1d8 - Morning Star
1d10 - Pike
1d12 - Pole Arm
1d6 - Quarterstaff
1d4 - Rock
1d8 - Scimitar
1d8 - Spear
1d8 - Sword
1d12 - Sword, Two-Handed
1d4 - Torch


Random Weapon Table

Roll 1d20

  1. Dagger
  2. Rock
  3. Torch
  4. Bow (Roll 1d6: 1-2=shortbow, 3-4=self bow, 5-6=longbow)
  5. Crossbow (Roll 1d6: 1-3=light crossbow, 4-6=heavy crossbow)
  6. Club
  7. Dirk
  8. Hatchet
  9. Mace
  10. Quarterstaff
  11. Axe
  12. Morning Star
  13. Scimitar
  14. Spear
  15. Sword
  16. War Hammer
  17. Lance
  18. Pike
  19. Pole Arm
  20. Two-Handed Sword

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