Firearms will be detailed in a separate article.
Variable Weapon Damage
Damage/Weapon Type
1d4 - Dagger
1d4 - Rock
1d4 - Torch
1d6 - Arrow (Bow)
1d6 - Bolt (Crossbow)
1d6 - Club
1d6 - Dirk
1d6 - Hatchet
1d6 - Mace
1d6 - Quarterstaff
1d8 - Axe
1d8 - Morning Star
1d8 - Scimitar
1d8 - Spear
1d8 - Sword
1d8 - War Hammer
1d10 - Lance
1d10 - Pike
1d12 - Pole Arm
1d12 - Two-Handed Sword
Variable Weapon Damage
Damage/Weapon Type
1d6 - Arrow (Bow)
1d8 - Axe
1d6 - Bolt (Crossbow)
1d6 - Club
1d4 - Dagger
1d6 - Dirk
1d8 - Hammer, War
1d6 - Hatchet
1d10 - Lance
1d6 - Mace
1d8 - Morning Star
1d10 - Pike
1d12 - Pole Arm
1d6 - Quarterstaff
1d4 - Rock
1d8 - Scimitar
1d8 - Spear
1d8 - Sword
1d12 - Sword, Two-Handed
1d4 - Torch
Random Weapon Table
Roll 1d20
- Dagger
- Rock
- Torch
- Bow (Roll 1d6: 1-2=shortbow, 3-4=self bow, 5-6=longbow)
- Crossbow (Roll 1d6: 1-3=light crossbow, 4-6=heavy crossbow)
- Club
- Dirk
- Hatchet
- Mace
- Quarterstaff
- Axe
- Morning Star
- Scimitar
- Spear
- Sword
- War Hammer
- Lance
- Pike
- Pole Arm
- Two-Handed Sword
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