A swashbuckling game ought to resolve combat in a quick and entertaining fashion. If the players can't feel the flurry of action and fly by the seat of their pants as it were, then what is the point of pretending to swashbuckle? If every combat scene is a dull recitation of modifiers and the flipping of pages to find relevant rules, where is the actual swashbuckling? Is it only in the character monologues? If ever there was a genre in which the combat should flow, then surely this is the one!
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