If a swashbuckling game doesn't reward you for accomplishing dangerous deeds, or it actively discourages (or prevents) you from attempting them, then I don't think that game is a worthwhile emulator of the genre. Ideally, a swashbuckling game ought to facilitate and encourage derring-do, and not force players to endure a slog of monotonous activities and extended incompetence.
If ye cannot handle a sword, do not bear one.
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