12 December 2021

The Adventures of Sir Lancelot (1956-1957) Reviewed

William Russell as Sir Lancelot wielding a sword.

For the purposes of any Theoretical Swashbuckling review, I generally approach any adaptation as a unique work unto itself, more or less. This is true whether it's a movie adapted from a novel or, in the case of The Adventures of Sir Lancelot, a television show adapted from multiple poems that were adaptations of still older poems that were adaptations of legends that were based on early medieval history. There have been many versions of Sir Lancelot from a variety of sources, so, instead of trying to match this one (or indeed any other aspect of Arthurian legendry) with any preceding it, I'll take it at face value, anachronisms be damned.

Consisting of 30 episodes that originally aired in 1956-1957, first in black & white and then in color, the adventures begin with Lancelot's arrival in Camelot where he seeks a place at King Arthur's Round Table. The famous affair with Queen Guinevere is never more than hinted at with the briefest of exchanged glances in the early episodes because the emphasis is on chivalry, justice, and (naturally) adventure. One can reliably expect to see horses, swordplay, a bit of humor, and a moral.

Apart from the obvious and inevitable departures from historical and literary accuracy (neither of which were ever in agreement anyway), the most frustrating liberty taken by the show was the utter de-magicking of Merlin. Perhaps it was a purely practical decision. After all, it would cost far less to depict him doing stage magic and astronomy (and sending messages via carrier pigeon) than to depict him working wizardry of the supernatural sort. Besides, it allows for Sir Lancelot to be the smart knight who is in the know about Merlin's supposed sorcery. Perhaps it was a requirement by certain censors that the show demonstrate educational value, which would preclude spell-flinging in favor of the implementation of the discoveries of Archimedes or the prediction of eclipses. Regardless of the reason behind making Merlin a natural philosopher with a fondness for magic tricks instead of the wisest and mightiest wizard in the world, I find any excuse weak when the knights speak of actually fighting dragons (as they do in a later episode).

The budget for The Adventures of Sir Lancelot was probably modest as may be surmised by the re-use of sets for different locales, the re-use of actors for different characters (e.g. Derren Nesbitt played 14 different characters in as many episodes), and a castle gate that required mounted knights to duck their heads when passing through it. The combat scenes are neither elaborate nor convincing, which serves the dual purpose of being inexpensive and inoffensive. There are never more than a few villagers or knights or bandits or monks on the screen at one time, and the aforementioned dragons are never more than alluded to in conversation.

To be clear, The Adventures of Sir Lancelot is not a romantic epic; it is an episodic adventure series with nominal educational value primarily aimed (I assume) at schoolchildren. It is not without its charms for an older audience, but for those with a taste for more than mere nostalgia, I would hold up one episode in particular for appreciation: "The Thieves." In this episode, first Sir Lancelot and then King Arthur are confronted with the question of, to put it simply, criminal reform. In order to investigate the truth of the allegation that current methods make it impossible for a former criminal to take up an honest life, King Arthur and Sir Lancelot disguise themselves as commoners and see, for the first time, how the underprivileged survive. This is also the one and only time that King Arthur is depicted not solely in his capacity as a ruler, but as a human being. It is a poignant story well acted, and if more of the episodes were like this one, The Adventures of Sir Lancelot would have had an enviable and long-lasting reputation as a television classic of rare quality.

Writing: Fair
Directing: Fair
Acting: Good
Cinematography: Fair
Stunts: Fair
Swordplay: Mediocre
Panache: Good

Overall Rating: Fair
Swashbuckling Rank: Fair

Written by: various
Directed by: various
Performed by: William Russell, Cyril Smith, Robert Leigh-Hunt, Robert Scroggins, David Morrell, Derren Nesbitt, Jane Hylton, et al.
Cyril Smith as Merlin looking upwards.

14 November 2021

The Curse of Capistrano

Cover of All-Story Weekly featuring The Curse of Capistrano.

The Curse of Capistrano by Johnston McCulley is the first story of Señor Zorro, originally appearing in the pulp magazine All-Story Weekly in 1919. It was rapidly adapted to film by Douglas Fairbanks in The Mark of Zorro (1920), which provided the alternate title for its source when it was released as a novel. Zorro is arguably North America's first fictional swashbuckling hero, influenced by both the legends of Robin Hood and The Scarlet Pimpernel (a novel penned by Baroness Emma Orczy in 1905 from the play written by her and her husband, Henry George Mantagu MacLean Barstow in 1903). The novels and movies of Zorro would, in turn, beget an entire genre of adventure fiction from The Shadow to The Green Hornet to Superman and, of course, Batman.

Apart from its profound influence on popular culture, The Curse of Capistrano (or The Mark of Zorro if you prefer) is simply a damned fine romantic adventure story with all of the elements necessary for a good swashbuckling tale. It maintains an elegant balance of the legendary and the human, the melodramatic and the comedic, the daring and the whimsical. The pacing is superb, the characters have substance, and there are moments when one can almost feel the swell of music in one's soul. This is a novel that did not disappoint this lifelong fan of Zorro. I recommend it in friendship to those with the heart of Zorro.

22 September 2021

How to Create a Swashbuckler in Zorro: The Roleplaying Game

Cover art of Zorro: The Roleplaying Game, published by Gallant Knight Games.

Zorro: The Roleplaying Game, published by Gallant Knight Games in 2020, "gives you all the tools and information you need to experience the swashbuckling, dramatic, and cinematic action of the legends and stories of Zorro!"

The burb on the back cover continues;

Players will be able to work alongside Zorro as part of Zorro's Legion, or even take on the role of the legendary hero! The book is rife with details about Zorro's adventures in Alta California, as well as providing rules to emulate the legendary actions of this masked hero of the people.
Featuring two full adventures, a solo adventure, numerous adventure seeds, 15 templates for characters, character creation, and a full bestiary of foes and animals, this high-paced game is powered by the newest edition of the D6 System from legendary publisher West End Games!

Zorro: The Roleplaying Game offers two ways to create a player character: templates and full customization. In the first method, the player selects a template complete with attributes, equipment, background, and personality. The player provides the character's name and description and distributes 7D (seven six-sided dice) amongst the character's skills. Templates include:

  • Faithful Friar/Sister
  • Enterprising Local
  • Brave Doña/Don
  • Brash Soldado
  • Sniveling Don/Doña
  • Sneaky Sister/Friar
  • Thieving Scum
  • Rabble-Rousing Rebel
  • Clever Horse-Trainer
  • Nervous Bandit
  • Scheming Scholar
  • Stalwart Doctor
  • Military Maestro
  • Experienced Cavalier
  • Charming Musician

Creating a customized character involves more steps, but is a simple process. Distribute 12D amongst the five attributes. No attribute may be lower than 1D nor higher than 4D. Distribute 7D amongst the character's skills. No skill may be higher than 2D. Defense numbers are then calculated: Dodge equals Perception x 5; Parry equals Agility x 5. Name the character, describe the character, compose a brief background, and select equipment.

Both methods are equally valid, but for the purpose of this article I shall choose full customization.

Compadres, please meet my first character for Zorro: The Roleplaying Game:

Name: Gustavo Lobo

Idealistic Poet

Agility 3D
      Melee 1D
Brawn 2D
Knowledge 3D
      Languages 1D
      Scholar 1D
Perception 2D
      Driving/Riding/Piloting 1D
      Investigation 1D
Charm 2D
      Persuasion 1D
      Willpower 1D

Dodge 10
Parry 15

Languages: Spanish, Nahuatl

Equipment: Fancy clothes, journal, sword, 100 dinero

Background: Gustavo Lobo is the son of a don and doña. He was educated in Spain where he acquired a love of literature, philosophy, and duelling. Upon his return to the New World, he embarked on a journey across Mexico where he learned the language and some of the surviving literature of the Aztecs. Equally motivated by art and justice, he has devoted himself to fighting oppression, preserving culture, and inspiring others.

Appearance: He is a man in his twenties with lively eyes and dark hair (already tinged with gray) that tends to flare out at the sides like a flame. He is of medium build and average height with broad shoulders.

Zorro: The Roleplaying Game has an intuitive, streamlined approach to character creation and an action resolution system to match. The skill system is focused on the likely activities of swashbuckling heroes and their enemies, which prevents the rules from being ungainly. I think it's a well-executed refinement of the D6 System, and I hope they use it to good advantage in adapting other swashbuckling genres. I can't wait to run this game.

[For more articles in this series, visit How to Create a Swashbuckler.]

19 September 2021

Talk Like a Pirate in the Year of Our Lord Twenty Hundred and Twenty-One

'Tis International Talk Like a Pirate Day, which I nearly missed on account of being marooned on this metaphorical desert isle where nary a message of piratical origins has reached this wretched soul for longer than I can recollect. When have I last crossed cutlasses, fired a cannon, or buried any treasure? I cannot say, but it has been far too long, arr, far too long. I hope this message, tucked in an empty rum bottle, finds ye well, and I well hope ye can find me here whilst I'm still amongst the living and not a pile of sun-bleached bones.

17 August 2021

Flashing Blades Overview Over There

I am always happy to find others writing about swashbuckling role-playing games, so I would like to direct my readers to [Obscure Games] Flashing Blades, an overview of Flashing Blades in The Ongoing Campaign by faoladh.

31 July 2021

The Sign of Zorro (1958) Somewhat Reviewed

Movie poster for The Sign of Zorro (1958).

Before I watched The Sign of Zorro (1958), I knew there had been a Zorro television show starring the same actor, Guy Williams. The show, which first aired in 1957, was one of my mother's favorites, and although I have not yet had the pleasure of watching it, I was grateful that I could at least watch this movie. I found the movie exceedingly entertaining, but I began to notice that it seemed like two or more movies had been fused together, much like a re-edited serial. Sure enough, I learned afterward that it had been re-edited from eight different episodes of Zorro. As much as it pleases me to have found a way to enjoy the television show in some capacity, it saddens me that I currently have no means of watching the show itself in its entirety, and any review of The Sign of Zorro is less a complete review of a movie than an incomplete review of the series.

Nonetheless, I will say this much about The Sign of Zorro and whatever I can glean from Zorro: It is a far more thoughtful, exciting, and humorous adaptation than I expected, and Guy Williams was superb at imbuing his portrayal with subtlety and complexity. His Zorro is genuinely interesting and not a mere cliché.

If Zorro is ever made available again in any format (preferably Blu-ray), I will happily watch it and report my findings here in Theoretical Swashbuckling. In the meantime, The Sign of Zorro, currently available on Disney+, is a delight for any fan of Zorro.

Writing: Good
Directing: Good
Acting: Good
Cinematography: Good
Stunts: Great
Swordplay: Great
Panache: Great

Overall Rating: Good
Swashbuckling Rank: Great

Written by: Norman Foster, Lowell S. Hawley, Bob Wehling, John Meredyth Lucas, and Ian Hay (uncredited)
Based on: The Curse of Capistrano by Johnston McCulley
Directed by: Lewis R. Foster and Norman Foster
Performed by: Guy Williams, Gene Sheldon, Henry Calvin, George J. Lewis, et al.

28 June 2021

The Legend of Zorro (2005) Reviewed

Movie poster for The Legend of Zorro (2005).

The Legend of Zorro (2005) is another example of the sequel that ought never to have been made. I ought to enjoy writing a review that eviscerates a film so deserving of it, for bad reviews are invariably more enjoyable both to write and to read, but in this case, I am merely tired. I am tired of seeing capable actors lowering themselves to reciting lines as if they were bored [redacted]. I am tired of screenplays that are nothing more than toothpick sculptures built to support a few over-budgeted stunts and script-doctored catch phrases with a bit of family-safe sentimental tinsel draped over it. I am also tired of unconvincing and uninteresting villains, which is a flaw that was present in its predecessor, The Mask of Zorro (1998), but which is even more egregious in this film. Without going into painful, fruitless detail, I will merely state that this is a disappointing and yawn-inducing film that seems better suited for the small screen with commercial interruptions, extended snack breaks, and serving as background noise as one makes unnecessary telephone calls or works on a crossword puzzle. If my attention had been more profitably engaged in such activities, I might not have detested this film quite as much.

Writing: Terrible
Directing: Mediocre
Acting: Mediocre
Cinematography: Fair
Stunts: Fair
Swordplay: Mediocre
Panache: Poor

Overall Rating: Mediocre
Swashbuckling Rank: Mediocre


[Originally posted in Cuparius.com on 21 August 2006.]


Addendum

Written by: Roberto Orci and Alex Kurtzman
Story by: Roberto Orci, Alex Kurtzman, Ted Elliott, and Terry Rossio
Based on: The Curse of Capistrano by Johnston McCulley
Directed by: Martin Campbell
Performed by: Antonio Banderas, Catherine Zeta-Jones, et al.

05 June 2021

The Mask of Zorro (1998) Reviewed

Movie poster for The Mask of Zorro (1998).

The Mask of Zorro from 1998 could almost have been entitled, The Unofficially Adopted Son of Zorro. It doesn't quite have the same ring, but that is essentially what it is. Anthony Hopkins plays Don Diego this time, carrying out what he believes will be his last adventure as Zorro, hero to the people. Without giving away too much of the plot, the film eventually jumps ahead in time, and we get to see the training of the Zorro who will replace him, Alejandro Murietta, played by Antonio Banderas.

Hopkins and Banderas are both quite good as the two Zorros. Their characters have greater weight than those in earlier Zorro films, and although stunt doubles undoubtedly performed the more difficult stunts, they convey a convincing air of capability and confidence. As with earlier incarnations, there is a sufficient amount of humor and plenty of exciting swordplay. The training of the younger Zorro, in particular, provides some of the most memorable dialogue and action of the entire film.

I referred to Banderas' character as the "unofficially adopted son" of Zorro, since he becomes Don Diego's pupil, but in this film Don Diego actually has a daughter, Elena, played by Catherine Zeta-Jones. Elena is a challenging love interest for Alejandro, as she believes she is the daughter of Don Rafael Montero, Zorro's archenemy (played by Stuart Wilson). Zeta-Jones is an excellent choice for the role, and this time the leading lady knows how wield a sword, which is a pleasing change of pace.

The downside is that the villains are not as interesting as the heroes, and that's a pity. There is no one with the intensity and aura of danger that Basil Rathbone possessed in The Mark of Zorro (1940). There isn't even a villain with the comic relief factor. No, the villains are boring, and that is the major flaw of the film. As a consequence, its action-packed climax is rather tedious, clichéd, and fails to live up to the expectations raised by its beginning and middle. It is the weakness of the villains that makes this a lopsided film — a good film, but nonetheless lopsided.

Writing: Fair
Directing: Good
Acting: Good
Cinematography: Good
Stunts: Good
Swordplay: Great
Panache: Great

Overall Rating: Good
Swashbuckling Rank: Great


[Originally posted in Cuparius.com on 5 August 2006.]


Addendum

Written by: Ted Elliott and Terry Rossio
Based on: The Curse of Capistrano by Johnston McCulley
Directed by: Martin Campbell
Performed by: Antonio Banderas, Anthony Hopkins, Catherine Zeta-Jones, et al.

07 May 2021

The Mark of Zorro (1940) Reviewed

Movie poster for The Mark of Zorro (1940).

The Mark of Zorro from 1940 probably has the best fencing scenes of any Zorro film before or since. With Tyrone Power as Don Diego Vega/Zorro, and Basil Rathbone as the film's leading villain, Captain Esteban Pasquale, this should come as no surprise, as they constituted two-thirds of the trinity of Hollywood's greatest swordsmen at the time (Errol Flynn being the third). The climactic scene of the film is a breathtaking display of swordsmanship and drama as the two enemies duel, and it stands as one of the greatest single scenes in the history of swashbuckling films. In the tradition of its greatest forebearers, stunt doubles were neither used nor required in the fencing scenes.

In some ways, the film is standard Hollywood fare, although not offensively so. It manages to be inventive and spirited, despite a reliance on certain predictable conventions. Eugene Pallette, playing Fray Felipe, unfortunately reprises his role as Friar Tuck from 1938's The Adventures of Robin Hood, which is perhaps the worst of the film's imperfections. J. Edward Bromberg's portrayal of the corrupt Don Luis Quintero, the despotic Alcalde, is a bit on the clownish side, but manages to be adequate.

The romantic scenes are a great improvement over the film's silent predecessor, with Linda Darnell giving a fine performance as Lolita Quintero; the stunts are impressive without being over-the-top; and the banter is witty, but not distractingly so. All in all, it is an excellent bit of escapism, and the fencing is unforgettable.

Writing: Fair
Directing: Good
Acting: Fair Good
Cinematography: Fair
Stunts: Good
Swordplay: Superb
Panache: Great

Overall Rating: Good
Swashbuckling Rank: Great


[Originally posted in Cuparius.com on 5 August 2006.]


Addendum

Written by: John Taintor Foote, Garrett Fort, and Bess Meredyth
Based on: The Curse of Capistrano by Johnston McCulley
Directed by: Rouben Mamoulian
Performed by: Tyrone Power, Basil Rathbone, Linda Darnell, et al.

05 May 2021

The Mark of Zorro (1920) Reviewed

Movie poster for The Mark of Zorro (1920).

The Mark of Zorro from 1920 is one of the great film classics of the swashbuckling genre, starring that immortal master of derring-do on the silver screen, Douglas Fairbanks. The caballero Don Diego Vega, newly returned to California from Spain, is forced to disguise both his competence and his opposition to the oppressive rule of the new Alcalde in order to avoid offending his father who will not tolerate criminal behavior, and also to protect his family from retribution. As this deceptive Don Diego, Fairbanks humorously plays the snobbish, lazy fop who is bored by everything around him and finds all activities to be tiresome except when it comes to displaying his skill at sleight-of-hand. As his alter ego Zorro, however, he presents us with the iconic figure of the heroic vigilante who inspires terror in his enemies and hope in the hearts of the downtrodden. He can be menacing, as when he emerges from the shadows in the midst of his enemies, wreathed in the smoke of his cigar like a devil from Hell. He can be charming, as when he wins the heart of the beautiful Lolita Pulido (played by Marguerite De La Motte). And he can be astonishing, as when he leaps from rooftop to rooftop and over obstacles as if he could ignore gravity at will. Fairbanks, as his fans know, did all of his own stunts, and he made them all seem simultaneously easy (to him) and impossible (for everyone else). Truly, his feats of agility are jawdropping, and if the film had no other merits whatsoever, his combination of panache and superhuman stuntwork alone would make it immortal.

Writing: Mediocre Fair
Directing: Good
Acting: Fair
Cinematography: Good
Stunts: Superb
Swordplay: Good
Panache: Superb

Overall Rating: Good
Swashbuckling Rank: Great (Legendary)


[Originally posted in Cuparius.com on 5 August 2006.]


Addendum

Written by: Johnston McCulley, Douglas Fairbanks, and Eugene Miller
Based on: The Curse of Capistrano by Johnston McCulley
Directed by: Fred Niblo
Performed by: Douglas Fairbanks, Marguerite De La Motte, Robert McKim, Noah Beery, et al.

18 April 2021

How to Create a Swashbuckler in Flashing Blades

Cover art of Flashing Blades, a role-playing game published by Fantasy Games Unlimited.

Flashing Blades, published by Fantasy Games Unlimited in 1984, is a game "set in 17th Century France; the France of the bland King Louis XIII, the dynamic King Louis XIV, the evil Cardinals Richelieu and Mazarin, the dashing three musketeers, and countless other swashbucklers, dandies, cavaliers, rogues, villains, highwaymen, and cutthroats; a time when duels, brawls, and high adventure were the order of the day."

Allow me to introduce my first character for Flashing Blades:

Name: Pierre Rocher

Strength: 13
Dexterity: 12 [rolled 14, but lowered by 2 to raise Charm by 1]
Endurance: 16 [rolled 15, +1 due to combined Height and Build]
Wit: 10
Charm: 8 [rolled 7, but raised by 1 by lowering Dexterity by 2]
Luck: 5

Height: (Average) [chosen]
Build: (Stocky) [rolled]

Hit Points: 14 [10 modifed by Strength, Endurance, Luck, and Build]
Encumbrance: 13 [10 modified by Strength, Endurance, Dexterity, and Build]

Background: Soldier
Regiment: Royal Dragoons

Skills
Bargaining (Wit) [2 skill points]
Captaincy (Charm) [1 skill point]
Carousing (Endurance) [2 skill points]
Espionage (Wit) [2 skill points]
Horsemanship (Dexterity)[free due to martial training in the Dragoons]
Strategy (Wit) [1 skill point]

Martial Skills
Dueling, Cavalry Style, Expertise: 10
Firearms, Expertise: 9 [normally 8, but +1 by spending 1 skill point]

Advantage: Wealth (Well-off, +200L/year)
Secret: Secret Loyalty

Yearly Allowance: 400 L [150 L rolled + 200 L advantage +50 L pay as sergeant]

Social Rank: 4 (Sergeant)

The Royal Dragoons have provided Pierre Rocher with a helmet, leather jerkin, gauntlets, padded breeches, boots, a riding horse (and gear), a sabre, and two flintlock pistols. Additional equipment may be purchased normally.

Character creation in Flashing Blades is fairly simple and the pertinent rules are mostly confined to one section, but there are enough exceptions and decision points to prevent it from being called a quick process. The six attributes are generated by rolling 3D6 for Strength, Dexterity, Endurance, Wit, Charm and Luck. One attribute of the player's can be raised, if so desired, by 1 point in exchange for lowering another by 2 points. Height {Tall, Average, Short} and Build {Thin, Average, Stocky} are determined next, the combination of which can affect one's attributes. One of these may be chosen by the player, but the other must be determined by a 2D6 roll on a table. If, after the attributes have been rolled and modified, the total value of the character's attributes are less than 54, the player my take the difference and distribute these points as desired. Hit Points for all characters start at 10 and are modified according to a table based on Strength, Endurance, and Luck. Encumbrance value also starts at 10 and is modified by Strength, Endurance, and Dexterity. Both Hit Points and Encumbrance value can be further modified by Build.

The next step is to choose the character's background category, of which the choices are Rogue, Gentleman, Soldier, and Nobleman. This will determine the character's skills, rank, position, and wealth at the start of the game. Skill Points start at 10, modified by Wit and Luck, and are used to purchase skills. Skills cost 1, 2, or 3 Skill Points, depending on whether they are Bonus Skills of the character's background, normal background skills, or skills from a different background respectively. Competence in any skill is measured by its governing attribute. Martial skills are handled differently. There is a base Expertise every character has in different combat abilities, and these are modified by specializations in one of six different civilian organizations in the case of Rogues, Gentlemen, and Noblemen, or one of nine different company types in the case of Soldiers.

Players then choose an Advantage and/or a Secret to further differentiate their characters and provide potential plot hooks for the Gamemaster.

A character's yearly allowance is determined by rolling 1D6 on a table and consulting the appropriate background column, which yields a result from 50 to 500 silver Livres.

Social Rank is determined by a character's background, and may be modified by military rank, membership in an Order, and the possession of titles.

Of all the early swashbuckling role-playing games, Flashing Blades is probably the one I'd enjoy the most. Character creation is not overly complicated (compared to its peers), and it succeeds in conveying the details of the setting and the flavor of the genre, both of which would make character visualization much easier. The skill and combat rules, although falling short of my preference for lighter systems, are still more suited to swashbuckling than those of most competing role-playing games. There are a number of interesting rules I wouldn't hesitate to incorporate into other, newer, systems, and I might write more on this in the future. Overall, Flashing Blades is a game I would happily play.

[For more articles in this series, visit How to Create a Swashbuckler.]

28 March 2021

Zorro: The Roleplaying Game via Esoteric Podcast

Until I have time to read and run a session of Zorro: The Roleplaying Game (and I'll probably post something pre- and post-game), I have been listening to episodes of The Esoteric Order of Roleplayers podcast on the subject. The links below take you on an introductory tour of the game by a GM and two players who are experiencing the game for the first time.

[This article is cross-posted in Decidedly Six-Sided.]

21 February 2021

Coming Cross-Post Attractions

After much deliberation and second-guessing owing to the scarcity of reviews on the subject, I ordered Zorro: The Roleplaying Game yesterday. Published by Gallant Knight Games, it uses the D6 System (of West End Games fame) with some new innovations that look promising, so I will be cross-posting anything I write about it on Decidedly Six-Sided. Stay tuned.

07 February 2021

The Son of Captain Blood (1962) Unreviewed

Movie poster for The Son of Captain Blood (1962).
Movie poster for The Son of Captain Blood (1962).

Today, I learned of the existence of a 1962 film entitled The Son of Captain Blood starring Sean Flynn, the son of Errol Flynn, who starred in the 1935 film Captain Blood. This is something I would be very interested in watching and reviewing, but alas it is currently unavailable in any format. The most I can share are these movie posters. If I am ever able to watch it, I will be sure to share the experience here.

31 January 2021

Swashbuckling Thought of the Day 2021-01-31

Of the many sources of swashbuckling inspiration, are any quite as neglected as the animated shorts that appeared on The Banana Splits Adventure Hour? I am speaking, of course, of The Three Musketeers and Arabian Knights. These were amongst my earliest exposure to swashbuckling adventure, and I would like to revisit them to see if they hold up at all to my fond memories of them. I hope they get released in a format I can access whilst I'm still in the mortal realm. It would be a good subject for Theoretical Swashbuckling.